Fantasy beat 'em up Absolum brings a roguelike's rinse and repeat formula to the arcade brawler
This is not how beat ‘em ups normally go. It handles for the most part as a beat em up might. Ill be honest, this doubling of deflection techniques confused me at first. My favourite small-yet-smashing touch in combat is the simple ability to sidestep attacks (eg. There might be those who think such agility goes beyond the trad stiffness of the arcade brawler. To them I say: stop hitting yourself....