Bioshock was "basically a corridor", says Ken Levine't be, and characters will have long memories
But I won’t do that: you came here to read about Judas. “Even just characters' observing a long range of player action and commenting on it. The result, Levine promises, will be a game that supports many more routes to certain outcomes. “And places you’ll get to are very different from one player to the next.” “A very, very long corridor with a bunch of trigger points that make story elements happen....