All these influences form a “larger tapestry”, Siu says.
What could that tapestry be?
During my chat with Siu he frames that exploration in a couple of ways.

“One of the main characters of the game is a Hong Kong Canadian immigrant,” Siu says.
“And she deals with racism and she is dealing with kind of tricky feelings toward her friends.
We’re in some weird future that we don’t understand.”

These inquiries into the nature of time were both provoked and energised by the professional constraints of social-distancing.
The sunset visitor team are made up of experimental performing artists, working across theatre, dance and music.
“We got to do things like tell the story over a chronology that lasts about 1000 years.

That’s something that’s really hard to do in theatre or film, even.”
“We’re trying to tell you a lot with just light,” he says.
“I think that will continue through the game.
“It’s not just a literal thing that happens, it’s a storytelling mechanic.
Merging those together allowed us to kind of do more, and explore different things thematically.”