Companies' claims that gamers prefer in-game premium currencies are wrong.
Consumers are often denied their rights when using premium in-game currencies, tied to unfair terms favouring game developers.
Children are even more vulnerable to these manipulative tactics.

Data shows that children in Europe are spending on average 39 per month on in-game purchases.
46 billion), representing about one-quarter of revenues in the video game market".
Inthe full 35-page write-upof their investigation and complaint, the BEUC make a series of recommendations.