Companies' claims that gamers prefer in-game premium currencies are wrong.

Consumers are often denied their rights when using premium in-game currencies, tied to unfair terms favouring game developers.

Children are even more vulnerable to these manipulative tactics.

The premium Eternal Orb top-up purchase screen from the Diablo Immortal in-game store.

Data shows that children in Europe are spending on average 39 per month on in-game purchases.

46 billion), representing about one-quarter of revenues in the video game market".

Inthe full 35-page write-upof their investigation and complaint, the BEUC make a series of recommendations.