First off, when I first played Half-Life in 1998 and 1999, this bug didn’t exist.

The leading theory is that it was introduced by the Win32 API with Windows 2000.

In coming to fix it after the fact, there were apparently three options for how to do so.

A scientist is dragged away by the Tentacle in Half-Life.

“We chose to change the map for a few reasons.

So we wanted to change how the sequence was triggered to be uninterruptible,” writes Burbank.

“Any .bsp difference could cause minor but annoying pathing and collision bugs.

Didn’t want that.

“Hence, I just hex edited the map.

Heck, on life in general.

If only every studiolet their developers actually speak.