A glass act
I too desire to eat the moon.
But you’re also getting into boss battles with the giant talking marble bust of an ancient philosopher.
At one point you meet a huge grinning box of stone in an enclosed garden of learning.

“I am unable to express anything but a smile!”
it says, with great annoyance.
It is called the Happycube.

“A sin beyond sin.”
It helps that the game looks like a piece of modern art.
The ground beneath your board at times takes on the appearance of a localised event horizon.

It doesn’t feel as involved or complex in terms of controls as something like Session orSkater XL.
And there are subtleties to the leaning of the analog stick, allowing for chill manuals.
But the game won’t budge on that, a tempo I will learn to respect.

Designer Sam Eng has mentioned elsewhere that the game ispartly about flow state.
And in the longer downhill levels of the demo, it really shows.
It is like the abstract rhythmodivinity ofThumpergot introduced to the Lo-fi Girl.

And it might be 2025 before we see the nextSkategame appear.
I’ll be happy if Skate Story can address the gap.

