At this year’s Summer Geoff Fest, I caught up with Flynn for another quick chat.

As a Realmwalker, your aim is to reach the mysterious city ofNightingaleby flitting through portals.

Flynn admits that they’ve not quite nailed this down yet.

The new frontier in a Nightingale screenshot.

“Truthfully, we haven’t decided yet how it’s gonna work.

I think it’ll depend on how we ultimately balance it.

If we do, ‘Let’s go do it’.

Cover image for YouTube video

So, we just gotta get the balance right when we playtest that.”

This would make sense, right?

But it’s not been explicitly stated how the game’s structured to help you do so.

The player chooses three Realm Cards from their hand in Nightingale.

“You do have quests.

“Some of those might be kill a boss, some might be something else, right?

And some might be, ‘Oh, well, I’ve got two ways to solve this’.

A screenshot from Nightingale which shows the player wielding a rifle and looking at beautiful, domed building as the moon sits in the sky.

Thinking about it, what Flynn says rings true.

It seems like Flynn’s BioWare past, that RPG history he mentions, is indeed spilling into Nightingale.

He does let me in on a little something else, though.

“What we’re trying to offer for Nightingale is not every interaction has to be lethal.

Flynn copies the gesture.

The giant is just one of the creatures shown in footage so far.

But with all this realm-hopping, how’s one meant to build a home?

Wouldn’t that be tiring?

Flynn tells me that they’ve got it covered, don’t worry.

“you’re free to build your base in whatever realm you want.

But there’s no universal specific realm that is always the one you go back to.

You decide which one you want it to be.”

A massive relief, basically.

You’re just going to have to choose wisely or reassign your respite later down the line.

Because realms are procedurally generated, it’s hard to get back to one specific place.

Caves filled with bandits?

I need to know.