We were restricted by realism, so that was a core pillar.
It had to be something fantasy, or sci-fi or something non-realistic."
“It wasnt easy to come up with very original tweaks or locations,” he admits.

“That doesn’t work well if you want to visit it, like, four times.
That was what we had to rethink most.”
There are still distinct areas within its larger islands, I should stress.

We’ve tried to have ideas that work with the structure of the missions."
“Sometimes [theyre] maybe too playful,” he laughs.
“Some are rather weird and strange missions, but I think they’ll be fun.”

But designing for this number of variables was another thing entirely, Abe says.
“We tested a lot.
Sometimes it’s like that.

You don’t know until the end if it’s going to work out.
Abe and his team have also worked in incentives to encourage players to switch up their strategies, too.
We had that so many times, which is super cool, I think.”

Some characters did receive vital tweaks based off this kind of feedback, though.
Another was Gaelle Le Bris, the cannoness.
She felt very weak for some players.

She didnt have a melee attack, as shes more like a support character.
She works super well with the team, so we actually changed the most on her tutorial."
Most tutorials in the game take place after you resurrect your latest crew member.

Does this mean Mimimi will continue making open-ended stealth strategy games going forward?
That remains to be seen, Abe says.
“To be honest, it’s something that we’re really looking for feedback on.

I personally would like to stick with that, but you learn a lot as well.
Shadow Gambit: The Cursed Crew arrives onSteamand theEpic Games Storeon August 17th.
