I had a key for a lock I couldnt find.
Perhaps it lay in a tent outside the castle, or in one of the surrounding caves?
And it was then that I realised Id been playing Atomfall wrong.

Its a game where you throw aromatic bait at campfires to summon swarms of mutant wasps.
“Bloody hell!”
he squeals, as I chuck a fireaxe at his head.

parallels are pretty abundant too, in fairness.
Theres are definite Annihilation vibes here, plus some elementary B-movie paganism.
The geography in general is quite uncanny, but perhaps not by intention.

I glimpsed a mountain outside the demo play area that could have been Scafell Pike.
The handling has a touch of ‘pure’ survival sim to it, but this only goes so far.
Post-castle-infiltration, I was opening fire just to free up some room.

The quickslot weapon-switching and arsenal of craftable consumables also encourage a freeform approach to encounters.
You dont retreat under fire, you switch to your other pistol and carry on blazing.
Im actually a bit worried about the aspects of Atomfall that might interfere with the resemblance to Ubisofts series.