I had a key for a lock I couldnt find.

Perhaps it lay in a tent outside the castle, or in one of the surrounding caves?

And it was then that I realised Id been playing Atomfall wrong.

A bearded man with a rifle standing next to a black-and-white signpost outside a hillside cottage in Atomfall

Its a game where you throw aromatic bait at campfires to summon swarms of mutant wasps.

“Bloody hell!”

he squeals, as I chuck a fireaxe at his head.

A view of a ruined castle through a bunting-strewn pagan camp in Atomfall

parallels are pretty abundant too, in fairness.

Theres are definite Annihilation vibes here, plus some elementary B-movie paganism.

The geography in general is quite uncanny, but perhaps not by intention.

A chasm full of glowing blue fungus below a wrecked dome in Atomfall

I glimpsed a mountain outside the demo play area that could have been Scafell Pike.

The handling has a touch of ‘pure’ survival sim to it, but this only goes so far.

Post-castle-infiltration, I was opening fire just to free up some room.

A huge wickerman effigy looming over treetops against a sunny blue sky in Atomfall.

The quickslot weapon-switching and arsenal of craftable consumables also encourage a freeform approach to encounters.

You dont retreat under fire, you switch to your other pistol and carry on blazing.

Im actually a bit worried about the aspects of Atomfall that might interfere with the resemblance to Ubisofts series.