There’s the classic military victory, which involves biffing all your rival leaders.
you could also dominate the world map to get an expansion victory.
Finally, you’re able to also achieve the ultimate arcane power for a magic victory.

They’re more powerful than your regular units, making them a key part of any major battle plan.
Then it’s down to the business of creating your leader with its dizzying array of traits and sliders.
It is, admittedly, quite overwhelming.

Rather, players should “just make something that works with your imagination.”
“I think the ranged one was the most broken one.
They’re tier three archers and the most powerful archers in the game.

“So this is a great example,” he says.
So in previous games it was possible at one point to make invincible airships.
That’s just not fun, especially for our multiplayer community.

It’s an ongoing process.”
What’s not to love?
Special mention must also go to Triumph’s UI team at this point.










