More cursed toadlings, kindly
I don’t feel very strongly aboutAge Of Wonders 4.
But Ill be fair; it’s definitely good.
Such is that reviewz lyf.

As it stands though, its generally high quality and interesting systems just haven’t captured my imagination.
It is not unimaginative, though.
Materium is industry, siege engines, and money for bigger armies.

Shadow magic is curses, backstabbing, and harvesting souls to reform into undead monsters.
Although you start out with a fixed set, you may find a hybrid approach useful.
Coupled with the variety of races and rivals, the faction design is very freeform and responsive.

Independent cities assimilated through diplomacy or conquest will produce units and hero characters with race-specific powers.
Random events occasionally prompt you to accept or reject a change in a race’s fundamental values.
The petitioner was brave, I’ll give him that.

Facing and positioning are critical, as is working out which order everyone should move in.
But army sizes are limited to six units, making losses expensive and slow to replace.
Selecting a unit can be a little tricky amongst all the busy icons too.

AoW4 is after the modern 4X fashion of being visually busy in general.
I enjoy its city management, its freedom, and sometimes its battles.
There’s some solid, intricate design I can appreciate.

