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Supreme Inspector
The path from the beginning of Chapter 6 to the Supreme Inspector fight is short and straight.
The Supreme Inspector awaits you there, and he starts the Chapter’s boss encounters off in grand fashion.

After the Supreme Inspector, Jiao-Loong is a breath of fresh air.
That is to say - quick and easy.
He has low health, fairly obvious attacks, and a tendency to get overwhelmed easily.

Fly over to him and start hitting him in the backside to start the fight.
Don’t bother using Immobilize - it doesn’t work on him.
Perfect timing for a Charged Heavy Attack or two.

The first Poison Chief is resting in the small clearing right next to the lake.
This sets you directly on the path towards a dirt clearing in the centre of the forest beyond.
Touch down in the clearing and you’ll encounter the second Poison Chief.

This clearing is where the third Poison Chief can be found.
Touch down here, and Lang-Baw-Baw will quickly arrive to defend its territory.
At long last, here we have a frog boss that poses something of a challenge.

You still deal damage with each attack, but it’s so tiny as to be negligible.
It’s the only Mythical-level Spirit in the game, and now it’s yours!
Gold Armored Rhino
The Gold-Armored Rhino lives in the large battlefield up on the cliff next toLang-Baw-Baw’s arena.

After that, it becomes a shadow of its former self, susceptible to all sorts of attacks.
If you’re having trouble landing those hits on the horn, Immobilize him first!
you’ve got the option to’t damage the Feng-Tail General in a conventional sense.

Instead, you must, umm, ride it to completion?
Probably could have phrased that better.
To beat the Feng-Tail General, it’s crucial that you use Somersault Cloud to land on its back.

Then, interact with the antennae on its head to hold on while it jumps three times in succession.
You need about 300 Stamina to pass this test.
The antennae will burn you as you hold on, chunking down your health over time.

Beating this test will beat the Feng-Tail General.
Not after theSupreme Inspectorand the Cloudtreading Deer, anyway.
This Water-Wood Beast is actually more challenging than you might expect.

Enough attacks will make him stagger, leading to even more damage and eventually (hopefully) death.
Giant Shigandang
The Giant Shigandang is the largest boss in Black Myth Wukong, by a very long way.
You’ll soon come to a gigantic boss arena, at the centre of which is the Giant Shigandang.

Now then, onto the fight itself.
The Giant Shigandang is another boss that can’t be fought conventionally - it’s just too big.
Instead, hang around on the very edge of its arm range, and jump over its shockwave attacks.

Rinse and repeat this process, and the Giant Shigandang will fall very quickly.
After that, you’re free to tackle Erlang, The Sacred Divinity at any time.
As for beating Erlang, that’s the toughest challenge that Black Myth: Wukong has to offer.

Erlang has a poise meter which allows him to resist most attacks until you wear him down.
He also goes through three phases during this one health bar.
So just remember that, and focus one King at a time until none are left.

And enjoy the show!
It’s a hell of a spectacle, this phase.
Otherwise, the fight is fairly straightforward.

So if you reach this point, the end is nigh for dear old Erlang.
A fantastic weapon if, like me, you’re a fan ofThrust Stance.
Stone Monkey
The Stone Monkey is the first phase of the final boss fight in Black Myth: Wukong.

The Stone Monkey’s first health bar should be comparatively quick and painless to deplete.
His second phase is when things get complicated.
Here we are - the very final boss of the game.

The Great Sage’s Broken Shell is, quite literally, Sun Wukong.
Or part of him.
He is a fellow monkey with your armour, your Spells, your Stances, your abilities.

Immobilize won’t work for long at all on the Great Sage’s Broken Shell.
But the fight largely remains the same.
), but he still pales in comparison toErlang.

So if you’ve defeated Erlang already, you shouldn’t find this fight to be nearly as tricky.
