Yet Valve had several programmers, several level designers, several character artists.
I therefore assumed that its textures would likewise have been created by multiple different artists.
As a result, Laur as texture artist had a lot of influence over whatBlack Mesabecame.

‘," says Laur.
I was trying to enforce some visual cohesion, and that really ended up working."
“It started becoming a facility.

“The photo references are much much better.
So I was all over Seattle - Harbor Island, Gasworks park - getting rusty metal things.
Using the textures forQuakeor its sequel, all you could ever really create was more Quake.

The textures aren’t the only part of Half-Life created by a single person.
All of the sounds and music were created alone by Kelly Bailey, who also worked on level design.
I admit that my love of its textures runs deeper, though.
“I was employee seventeen.
I was the only woman on the team,” says Laur, before sighing.
“That was not awesome.”
Unfortunately Laur doesn’t get a chance to elaborate, but the documentary is worth watching throughout.