The first is: which provides you with the biggest gameplay benefit and the smallest downside?
The second is: which trait gives you the most interesting Starfield experience?
But even so, it’s possible for you to always get rid of the trait later on!

It’s not necessary, to be clear, but it is nice.
Nowadays they’re at peace, but there’s still a lot of tension between the two factions.
So be prepared for this tension to manifest in your playthrough by picking this trait.

Still, the free gifts can make him worth the annoyance.
Being an Introvert in Starfield means exerting yourself uses less oxygen while you’re travelling solo (i.e.
no companions around to help you fight).

Introvert pairs great with the IsolationStarfield skillfor true lone wolf runs.
It’s also worth noting the “human companions” stipulation.
So Introverts will be just fine withVASCOas a companion!

Kid Stuff gives you the unique privilege of being able tovisit your parentsat their home in New Atlantis.
The Raised Enlightened trait immediately aligns you with the Enlightened, one of the three dominant religions in Starfield.
By picking this trait, you’ll gain access to a special chest of items in New Atlantis.

The Raised Universal trait puts you in the good books of the Sanctum Universum religion.
Their mysticism-esque teachings make them a near-opposite of the Enlightened religion.
As long as you’re in space, you’ll gain increased health and oxygen (stamina).

But the moment you set foot on a planet or moon, your max health and endurance are decreased.
It’s a tricky trade-off either way.
But the choice is entirely yours to make.

Starfield’s a role-playing game, so it’s not all about picking the most gameplay-effective options every time.
We all want to be randomly attacked by bounty hunters.
That’s such a cool idea.

But you’d best check first whether your PC will spin up the game using ourStarfield requirementsguide.









