I’m not someone who’s ever been on board with the “Can You Pet The Dog?”
craze that swept and/or still sweeps video games.
Nomada Studios have, incredibly, thrust their hands into my chest cavity and given me a blood-pumping mechanism.

Go and readhis piecefor the lowdown, basically, but I’ll quickly offer my own thoughts.
And those thoughts are of a similar note: Neva’s opening hour is a good time.
It’s beautifully presented, as you’d expect from Nomada Studios, who worked on the very prettyGrispreviously.

Protagonist Alba has strong platforming chops, with a nicely weighted jump into double jump.
What’s different, though, is the emotional charge fizzing behind each of these challenges.
You must store your fur child, even if the literal stakes are quite low.

And yes, James was spot on about the game’s combat.
Sadly we didn’t get to test this out ourselves, but I did learn something else.
Wolf or otherwise, I grew really attached to Neva in just the hour I spent with them.

Sometimes you start playing it like, ‘do I need to keep playing this?’.
God, I care deeply about that virtual mutt.
A succinct experience - one I’ll be monitoring very closely as its release draws nearer.
