Or they stand out with incredibly deep combat, with dense menus and rainbow loot.
Trade cowpat for coral, I’d say.
Despite the fact Kril could probably take Prawnathan in a claw fight, Kril is overly nice and acquiesces.

I particularly love how a trendy hairstyle is a curled orange peel.
A cute dress is a receipt with burned edges, giving it an crisped flair.
And that one guy’s smart hat is a bog roll.

Exploration is for the most part linear, taking on a sort of traditional Soulsy angle.
In this way, it’s easy to know where you’re headed at all times.
Even if sometimes those areas can be a bit confusing.

And don’t worry, the platforming is intuitive and fairly snappy, with very few annoying moments.
And at its most basic form, the combat again follows the typical Souls formula.
Thing is, you’re a crab and this isn’t just your generic Soulslike with middling gimmick.

Thanks to the Moon Crab, you’re able to wield the power of Umami.
Umami’s dictated by charges you’ve got available and these recharge when you bash enemies, rewarding aggression.
Those barbed hooks used for swinging over to nets?

My favourite is the ability to stick shells onto my fork, turning it into a makeshift hammer.
Shells and all these abilities mean that despite the lack of weapon variety, combat rarely gets stale.
But that’s not to say that because your options are so generous it’s all extremely easy.

This is, genuinely, a soulslike for everyone.
This review was based on a review build of the game provided by the developers.
