Delegation of a nation

I am puzzled byAra Colon History Untold’spriorities.

The premise is, for simplicity’s sake: Civilisation again.

But you’d never get chariots.

The Battle Of New Venezia is waged.

It’s even possible to lock out major resources by carelessly skipping every chance at them.

Witness me inventing libraries and building Oxford University long before figuring out how to make paper.

I’d have had an interesting oral-only academia if I hadn’t eventually researched windmills.

A look at Toscana in Ara: History Untold.

Growth is always a careful decision.

You’re seldom just expanding into wherever the number is biggest.

If that was a lot to take in… well, yes.

A slice of Acra and the resources being gathered there.

It is a hugely complex system with loads of variables, and easily the defining feature of the game.

By proportion of time spent, Ara is not a competitive 4X but a manufacturing puzzle.

I initially did, but it runs afoul of two major problems.

The religion overlay.

The second is that Ara’s robust item tooltips are where the convenience ends.

Youre pointlessly notified of every single item produced or consumed, but not when they run out.

And the menu layout, god.

A chat with Wilma Mankiller about funding for a heritage centre.

That its simultaneous turn systemwas so hard to implementmakes its utter irrelevance all the more baffling.

Ara is an interesting and enjoyable spin on the Civ concept but becomes unwieldy long before it’s over.

An enormous map of Gomoa and all the resources being gathered.