As a historic mech-disliker, the game actually managed to instil a desire to become a skilled mech pilot.
I want to buy new metal legs and attach gatling guns to my spine!
You play as a mercenary who seemingly bounces between corporations and does their bidding.

The levels I sampled were a mixture of icy arenas, iron holds, and sand-blasted wastes.
What’s odd about Armored Core’s rhythm, though, is its sudden peaks in difficulty.
For most of the first chapter I breezed through levels.

So long as I boosted around and held down the shoot button, I’d win in the end.
As per, I bet these easier levels become a lot tougher later on.
But just as I got comfortable, a boss called the Juggernaut showed up.

For what felt like an eternity, I butted my head against this slab of metal.
I swapped out parts on the reg.
I went defensive, hoping to find small openings as a reward for my patience.

I felt like I triedeverythingand what troubles me is I never arrived at a solution.
On the ground, I transform from a common garden bird to a ten-tonne figure skater.
I’m determined to crack the Juggernaut puzzle.
I’ve come away from Armored Core 6’s earliest hours with mixed feelings.