As a historic mech-disliker, the game actually managed to instil a desire to become a skilled mech pilot.

I want to buy new metal legs and attach gatling guns to my spine!

You play as a mercenary who seemingly bounces between corporations and does their bidding.

Three mechs do battle in Armored Core 6.

The levels I sampled were a mixture of icy arenas, iron holds, and sand-blasted wastes.

What’s odd about Armored Core’s rhythm, though, is its sudden peaks in difficulty.

For most of the first chapter I breezed through levels.

Three ACs skid attack a snowy fortress in Armored Core 6.

So long as I boosted around and held down the shoot button, I’d win in the end.

As per, I bet these easier levels become a lot tougher later on.

But just as I got comfortable, a boss called the Juggernaut showed up.

An AC boosts up to a collosal, four-legged mech in Armored Core 6.

For what felt like an eternity, I butted my head against this slab of metal.

I swapped out parts on the reg.

I went defensive, hoping to find small openings as a reward for my patience.

An AC dashes out the way of an oncoming, enormous tank in Armored Core 6.

I felt like I triedeverythingand what troubles me is I never arrived at a solution.

On the ground, I transform from a common garden bird to a ten-tonne figure skater.

I’m determined to crack the Juggernaut puzzle.

I’ve come away from Armored Core 6’s earliest hours with mixed feelings.