Today, it feels dangerously like that subgenre is “sub” no longer.

I hope that’s not my fault.

Here’s Wot I Think of the demo.

Key art for As We Descend, showing a mechanical woman surrounded by armoured warriors looking over a city domed with a forcefield

On each level, you spend turns playing cards to access facilities and stories within the city.

The local wildlife don’t take kindly to this.

Enemies range in scale and threat level from gristle-filled balloons to massive, skinless Skeletors.

Cover image for YouTube video

Units in the front zone auto-attack enemies between turns, but are naturally exposed to greater harm.

The game’s card alchemy feels appropriately compressed and dicey.

I’m wooed but not wowed by As We Descend’s strategy-tactics sandwich.

A dialogue from As We Descend, in which the player decides whether to accept the role of city warden

There’s an agreeable stink of medieval politicking.

A battle from As We Descend, with a golden hologram on the left and cards being played to have soldiers attack squidgy monsters on the right hand side