Today, it feels dangerously like that subgenre is “sub” no longer.
I hope that’s not my fault.
Here’s Wot I Think of the demo.

On each level, you spend turns playing cards to access facilities and stories within the city.
The local wildlife don’t take kindly to this.
Enemies range in scale and threat level from gristle-filled balloons to massive, skinless Skeletors.

Units in the front zone auto-attack enemies between turns, but are naturally exposed to greater harm.
The game’s card alchemy feels appropriately compressed and dicey.
I’m wooed but not wowed by As We Descend’s strategy-tactics sandwich.

There’s an agreeable stink of medieval politicking.
