A sneaky double-part question, there, but both good questions nonetheless.
Just sort of kept falling in that direction until I landed in Graham’s vision cone, I think.
Especially for long games.

An absolute bastard, they are, and I feel like review turnarounds are getting shorter and shorter.
I’m not actually sure I can write anything that isn’t a thousand words anymore.
It’s become muscle memory.

Liam:I actually remember the exact moment I realised this was a valid career path.
These people are playing games?
And writing about them?

I’m very thankful to be where I am today.
As for the second part of the question: yes.
It’s rare, but it definitely happens.

Tight deadlines can be a fun challenge, in some instances.
Other times, with longer games, it can be incredibly stressful.
So I fell into tech journalism instead, writing about games on the side.

I’ve already suffered through one possible career path I hate.
No way I’m going to waste time doing something that makes me feel that miserable again.
Alice0:Honestly, I never intended to get into games blogging.

I planned to become an English teacher.
Turns out, pretty good.
I played many more spooky little weird games, roguelikelikes, and walking simulators than I otherwise would have.
Ollie:The “wanting to write” part came first.
After that, it was a short leap of logic to writing about games.
Write about what you know, right?
I’m good at games, and I doubt I’ll ever stop being interested in them.
It’s still uninspiring and challenging, is the point.
Working on that was what made me realise I enjoyed writingaboutgames at least as much as writingforthem.
Thats the nature of work, even if there isnt a deadline bearing down.
The second half of that Q is a toughie.
Short review turnarounds can absolutely piss off though, they are an absolute killer for enthusiasm.