That’s a pretty intense nap.
- spiritually, if not literally.
To aid you in this endeavour you get some magic.

Theoretically you’re supposed to adapat and overcome, and switch out your spells regularly.
It makes fire giants anti-sus of you, and it’s very generous in the margins for that.
The Muspels themselves are a cool enemy.

They’re big and shouty.
But what I think does deserve a special shout out is the world itself.
Svartalfheim is less God Of War mythic playground and more Lord Of The Rings low-fantasy epic.

The place just feels like it’s a world of fertile earth, the dark deeps disgorging amazing things.
Even the trees have gilded trunks.
There are huge, cuboid statues of ancient kings, and a huge dam.

The ice and fire giants leave snow and lava scarring the landscape side by side.
Less transformative and weird than the Odyssey DLCs, maybe, but quietly very good at its own assignment.
The traditional area clues to find the next map blip on your mission are more vague.

More NPCs with UK regional accents.
More sub-bosses for different areas, leading you towards a big boss.
A big new weapon and new, grim ways to instakill enemies.