Bulky pauldrons and a glowy blue gauntlet?
No matter what, you’ll soon come to realise the gauntlet isn’t all that exciting.
You might think it exciting, this ability to manipulate the very granules of the land!

Surely, it would mean a swathe of new traversal possibilities?
Or at least an “aha!
“, as you remember the glowing doorway you definitely couldn’t open earlier on?

No, not really.
But to be fair to each region, they’requitenice to look at.
Prepare to steel yourself for that from time to time.

What’s neat about fights is the momentum meter, a blue bar that builds as you hurt baddies.
Plus, the fun doesn’t stop there.
The bar is split into three sections: tier one, two, and three.

I repeat: the momentum system is great!
Combat isn’t perfect, though.
I hate when games do this.
Armour has a base level - say, three, for instance.
Well, the game has a frustrating habit of dishing out armour withhigherbase levels at certain story intervals.
You might’ve got that three to a six - but get fucked!
Here’s a level four piece that can be upgraded to a maximum of seven!
It’s very much a middling time, in other words.
If anything, it’s the combat that’ll make you stick around.