There was alotto take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas.
But I emerged with a totally different impression.
These people can control machines with their minds!

you’re able to scan the environment for stuff and shoot electricity from your palms.
So, on you go, bashing bots as you move steadily into a darker, greyer, abode.
I met a hilarious granny who armed herself with a bazooka and blasted some malicious mechs from the sky.

Then without so much as a natter, we parted ways.
Maybe you’ll reunite later?
Maybe you’ll see her later too?

When games get upgrades right, they give resources weight and rarely overload you with options.
Will the game suddenly morph into a soviet-eraFar Cry?
It was nice to be away from the grey for a bit.

I liked how it encouraged movement, to dodge or jump out the way of its rolls and stomps.
Instead of feeling frenetic, it felt a bit messy.

