Of course, Atomic Heart was not made by several teams.

Its the debut game of just one, Mundfish, and as a first attempt its impressively ambitious.

For the motherland, yeah?

Pulling the head off a friendly android in Atomic Heart.

The Irrational inspiration is clear.

Like I say, its ambitious, and a lot of the time it all works quite well.

All the components for a great shooter are here, then, but there are problems.

Cover image for YouTube video

The first is that Atomic Heart stretches out certain encounters far too long for its own good.

Not to mention a drain on already limited ammo and health supplies, necessitating yet more drawer-rummaging.

The selection of glove powers is disappointing too.

Using the Mass Telekinesis glove power on a group of plant monsters in Atomic Heart.

Which is even more of a shame, given some of the marvellously designed arenas.

P-3 himself presents another duality problem.

Those opening hours, with their survival horror focus?

Driving down a zombie-infested bridge in Atomic Heart.

This guy talks through them like an annoying cinemagoer.

“Fuck my life”, he moans, unironically and about sixty years before it became a phrase.

Another: the open world.

Using Shok, one of the glove abilities in Atomic Heart, to disable a camera.

But besides acting as a transitional space to reach them, the open world serves no structural purpose.

Other concepts might have a stronger logical basis, but are then left undeveloped or even dropped entirely.

Why bother with her in the first place?

Blasting an android in half with a shotgun in Atomic Heart.

Yes, Atomic Heart may possess the look of a AAA blockbuster, but it hasEurojankDNA.

This is not to downplay Atomic Hearts technical accomplishments in other places.

The same card and prefs will generally stay above 70fps at 4K, too.

Two Atomic Heart androids, Tereshkova and Claire, interface by generating a small lightning ball in their hands.

Outside of the dialogue issue, Mundfishs sound team have also done great work.

In addition to the synthy OST, Atomic Heart is peppered with licensed songs from Mundfishs native Russia.

In other words, Atomic Heart is probably not a soft power weapon being wielded by the Putin regime.

Entering the gargantuan seed bank in one of Atomic Heart’s scientific research centres.

It is, however, dangerously close to USSR fanfiction.

Im not outraged by it, but its definitely uncomfortable to watch, especially given the real-world circumstances.

For every miserable onslaught of respawning bots, theres an intoxicatingly tense run-and-gun battle.

A stealth kill on a rogue robot in Atomic Heart.

For every work of artistry in the sound design and environments, theres a scene of utterly sub-par scripting.

The main atrium of a science museum in Atomic Heart.

The Belyash, one of Atomic Heart’s robotic bosses, attacks.

Using the glove’s telekinesis to speedily loot cabinets in Atomic Heart.

Left, one of the robotic Twins in Atomic Heart, standing in a large hall.

A strange dream sequence in Atomic Heart, showing three Soviet-era televisions sat on a patch of grass.