For a game that’s all, “the humans are bad”, I was ready to defect.

At least I would’ve been able to keep my shotgun.

The game’s setup is built for folks like me who know nothing about the films.

But my generosity only extends so far, as their spectacle soon gives way to fatigue.

Your first big sigh will stem from the simple act of figuring out where to go.

Your second sigh will stem from the simple act of travel.

The “process” being the mold Ubisoft have applied toFar Cryand Assassin’s Creed for years now.

To buy better equipment you gotta earn clan favour.

Discoveries are more like tick boxes, where magic plants and totems grant you skill points.

And the main missions?

Instead of committing to one, it commits to neither, and makesanyraid a genuine nightmare.

Sling an arrow into a soldier from the safety of a bush and you’ll likely alert everyone.

But then there are inconsistencies, where sometimes you get away with it and no-one’s alerted!

But more often than not, buildings and patrol patterns aren’t built for skulking about in clever ways.

Then you’ll realise it’s because that’s as far as Avatar’s storycango.

Honestly, I’m glad I don’t have to play any more Avatar: Frontiers Of Pandora.

But as things progress, the Ubisoft algorithm kicks in and the excitement plateaus.

Everything you do is predictable and everything you find, another tally mark.

Give me a jeep and let me call in an airstrike, then maybe I’d change my mind.