It wasnt until E3 2021 that the games true nature was finally revealed.
There were a lot of things that we needed to think up and test out, he says.
And its true that this process did take some time.

Previously, Saito said the team would throw in everything they came up with during development.
What do we need to include to confirm that players can play for the long term?
What do players want?

These are the kinds of questions that arise.
Looking back, this is something we could have handled better.
Personally, I think the balancing is quite close to an RPG.

And what equipment there is, too.
Fancy wielding four bows?
Or maybe youd prefer a bow, axe, sword and a lance?

This will force you to change your equipment, creating a new style of build.
Despite my reservations, I do still hope Babylons Fall finds itself an audience.
Only time will tell.



