Subclass
The Berserker Barbarian is the best subclass for those who want to focus on massive damage.
Aside from Feats, there aren’t any other ability options to pick, making the Barbarian delightfully straightforward.
If you’ve created a Half-Orc Barbarian, you get another use of this with Relentless Endurance.

Great Weapon Master allows you to make an extra melee attack after getting a critical hit or a kill.
That means you’ll always be ready to dive into a fight on the frontlines.
This Feat will also raise your Constitution score by +1.

They’re also one of the best classes to have in your party outside of combat.
To make the Bard more battle-hardy, we recommend opting for the College of Valour subclass.
On top of that, you’ll also get Extra Attack at level 6.

Spells
For your spells, you’re going to want a wide variety.
There are also plenty of excellent utility spells in the Bard’s repertoire.
We’d recommend taking the following Feats as a Bard: Resilient, Alert, and Lucky.

At level 4, check that to take Resilient as your first Feat.
This allows you to increase an ability score by +1 and gain proficiency in that ability’s saving throws.
We recommend selecting Constitution for your ability score.

Finally, take the Lucky Feat to get three Luck Points per Long Rest.
When necessary, they’ll even bring them back from death itself with the Revivify spell.
To enhance your combat capabilities, we’d recommend choosing the Light Domain subclass.

Load up on healing spells and make them a priority at all times.
Silence is another excellent control spell, allowing you to prevent spells being cast in a specific area.
For your Feats, we’d recommend the following: War Caster, Lucky, Tough.

You’ll get these at levels 4, 8, and 12.
That’ll help you keep spells such as Bane and Silence active, even after taking damage.
Lucky is another excellent feat, giving you three Luck Points to use per Long Rest.

For your subclass, we’d recommend taking the Circle of the Moon to further enhance your shapeshifting abilities.
Of course, you’ll also need to build a spell list with plenty of healing and control spells.
Healing Word and Cure Wounds are obvious picks here, as they were with the Cleric.

You’ll also want to take Entangle to restrain enemies and Barkskin to protect allies.
At higher levels, we’d also recommend Moonbeam, Call Lightning, and Blight for some massive damage.
Finally, you’ll also need to pick three Feats as you level up.

We’d recommend the following: War Caster, Lucky, and Sentinel.
Lucky is another easy pick, giving you three Luck Points per Long Rest.
Fighting Style
Fighters, fortunately, don’t need to make many choices.

Great Weapon Fighting, for example, is a clear pick for those who prefer using two-handed weapons.
At level 3, take the Battle Master subclass.
These are unique combat abilities that you could activate using an action.

With your first Feat, we’d recommend taking an ability score improvement to bump Strength up to 20.
From there, you should take the following: Athlete, Sentinel, and Tough.
It also lets you increase your Strength or Dexterity by +1.

Sentinel allows you to make a reaction weapon attack when an enemy in melee range attacks an ally.
If slashing your way through baddies is for you, check out our fullBaldur’s Gate 3 Fighter build.
The Monk has a wealth of abilities, but you won’t need to make a bunch of choices.

You get Ki Points back on a Short Rest.
The biggest choice you’ll have to make, then, is your subclass.
We’d recommend taking the Way of Shadow subclass, which further enhances your Stealth capabilities.
Of course, you’ll also need to choose some Feats.
Monks get three Feats - one at level 4, level 8, and level 12.
The best Feats for the Monk are: Lucky, Mobile, and Sentinel.
This allows you to see whether you succeed on something and reroll if needed on a failure.
Develop your Ki powers to their maximum potential with our fullBaldur’s Gate 3 Monk build.
For this build, we’d recommend the Oath of Vengeance subclass.
Like Fighters, Paladins get to choose a Fighting Style.
Paladins have a varied spell list, giving you access to damage, control, and healing.
Similarly, Command lets you order an enemy to freeze, run away, or drop their weapon.
The Paladin also gets various Smite spells that’ll buff your melee attacks with extra damage and effects.
For your Feats, we’d recommend: Tough, Sentinel, and Shield Master.
To learn more before swearing your Oath, check out our fullBaldur’s Gate 3 Paladin build.
At level 1, you must make two choices: your Favoured Enemy and your Natural Explorer.
You’ll then get to pick another of each at level 6 and level 10.
For your final pick at level 10, take Sanctified Stalker for Religion proficiency and the Sacred Flame spell.
It’s an obvious pick, perfect for striking from afar with your trusty bow.
For your subclass, we’d recommend taking the Gloom Stalker Ranger.
Of course, a Ranger also needs to choose their spells.
We’d recommend keeping True Strike, Misty Step, and Fear prepared as you get them.
As a Gloom Stalker, you’ll also get access to some useful combat spells.
At level 9, you get Fear, which you could use to make enemies Fearful.
This forces them to run away from your character, providing some much-needed crowd control in tough battles.
Finally, we’d recommend taking the following three Feats: Sharpshooter, Lucky, and Tough.
Sharpshooter negates penalties that would usually occur when firing at enemies from a lower height.
Check out our fullBaldur’s Gate 3 Ranger buildto learn more about this sharpshooting playstyle.
For your subclass, we’d recommend taking Thief, which grants you a second bonus action.
This enables you to use any of the Cunning Action abilities twice in a single turn.
We’d suggest taking the following Feats: Dual Wielder, Alert, and Tough.
You’ll unlock these at level 4, 8, and 12 respectively.
Alert ensures that you’ll generally be near the top with a +5 to initiative rolls.
Finally, Tough will grant 2 extra max HP per level.
Learn more about sneaking and stabbing from the shadows with ourBaldur’s Gate 3 Rogue build.
The first choice you’ll have to make is your subclass, and we’d recommend taking Draconic Bloodline.
This gives you an extra +1 to your max HP each level, and also grants a Draconic Ancestry.
From there, you’ve got the option to then start piling on some damage spells.
We’d recommend taking Twinned Spell, Distant Spell, Heightened Spell, and Quickened Spell.
Of course, you’ll also need to choose your Feats.
War Caster is equally important, making it an obvious second Feat.
Finally, Alert will raise your initiative roll by +5.
They’re ideal for blasting baddies from a distance with spells amplified by their fiendish Eldritch Invocations.
You’ll choose your subclass at level 1, and we’d recommend taking the Fiend.
That’ll provide an invaluable source of HP to keep you alive during combat.
Eldritch Invocations
At level 2, you’ll choose your first two Eldritch Invocations.
Of course, the Warlock also needs to choose a range of spells.
We’d also recommend taking the Friends, Blade Ward, and Mage Hand cantrips.
These effects will combine to make you far more likely to pass these saving throws.
This is one of the most versatile Feats, making it an easy pick for any class.
That’s because, rather than choosing between various class abilities, you mostly just need to choose spells.
For your Cantrips, we’d recommend Fire Bolt, Poison Spray, Mage Hand, and Minor Illusion.
Firstly, you’re going to want plenty of damage-based spells as an Evocation Wizard.
These are best used when enemies ambush you and get close before you’re able to get away.
Mage Armour lasts until you take a Long Rest, so verify to have it cast at all times.
We’d recommend the following Feats: War Caster, Resilient, and Tough.
That wraps up our guide on the best builds in Baldur’s Gate 3.
Former contributor Emily Gera also works on it.