But the primary reason for the misnomer was a gap in the rules of Dungeons & Dragons.
Second edition didnt have the barbarian class, remembers lead designer James Ohlen.
Baldurs Gate 2 used third edition classes, but by then, it was too late.

Larian Studios, the current custodians of the series, dont have any such issues.
Just so that you’ve got the option to keep raging.
Its very, very, very powerful.

While raging, barbarians do more damage, and halve the damage they sustain.
What did we say about that class coming with benefits?
In response, Vincke makes use of the barbarian proclivity for improvised weaponry.

No dice; at 120 kilograms the target is too heavy.
If only they were an undead goblin.
Less meat on the bones.

No matter, though.
Vincke commands the barbarian to down a Potion Of Hill Giant Strength, like Popeye.
I killed the summon with the summoner, declares Vincke, proudly.

As the dust settles, Vinckes two barbarians level up, which means its subclass time.
The githyanki main becomes a berserker, which transforms Rage into Frenzy.
I get to double the damage, essentially, as a barbarian.

For the backup barbarian, Vincke picks out the Wildheart subclass.
That allows you to speak to animals, and double-down on your connection to a specific species.
Wolves are the after-dinner speakers of the animal kingdom.
This time, though, Vincke goes with Eagle Heart, specialising in dodging and dashes.
Whats the net result of this?
Vincke attempts to demonstrate this by staging an ambush.
I just like my bear-sneaking, he protests.
Down below, the githyanki berserker strolls in to engage the ogres in conversation, albeit briefly.
Vincke soon plumps for a barbarian-specific intimidation roll.
Lump is a world-class debater by comparison.
In the roofspace, despite the planning, things soon go awry.
A pre-release bug robs the Wildheart barbarian of her Diving Strike.
Then an ogre smashes through a pillar, collapsing the floor above and bringing the bear down with it.
At this point, the demo devolves into laughter.
Ive never seen that before, Vincke says.
I didnt know that was in there.
Oh my god, thats great.
Nevertheless, Vinckes barbarians come out on top, helped behind the scenes by complementary sets of gear.
One is kitted out head to toe in armour that bestows a new ability, Wrath.
It basically means that if you get hit, youre going to do extra bonus damage, Vincke says.
Worn together, these items mean youre wrathing a lot.
Theyre all very hand-tailored, Vincke says.
Noticeably, the Wrath-specific items reward the taking of risks.
Its a subtle way in which Larian train players to use barbarians, courting damage to maintain that rage.
While were taking inventory, so to speak, its worth exploring Larians newly powerful UI.
When you play with it, Vincke says, it feels less claustrophobic.
The new UI is indicative, too, of what makes Larian stand out: a commitment to maximalism.
They might take it as a cue to cut back and focus.
But Baldurs Gate 3 is not that game.
The barbarian, to whom I have devoted hundreds of words?
They may never join your party, in hundreds of hours of play.
And that, surely, is the beauty of this daft, breathtaking project.
It is possible that some of the barbarian yelling was written by him.