A perfect game, some may say.
This isn’t a spoiler, but the basis of the whole game.
Your first main goal is to weaken the Nightmare by solving lesser hauntings in the area.

The second goal is to deal with Antea at the end.
it’s possible for you to help her Ascend to the afterlife, or resurrect her.
Herein lie your moral choices, beloved of Don’t Nod.

It doesn’t affect your levelling, though.
They have separate gear and skills, but it’s all very malleable.
Many interlock, too.

There’s one that gives Red a health boost whenever Antea defeats a specter, for example.
It’s a lovely extension of their character dynamic, while allowing you some of your own latitude.
One woman is haunted by her future self, sent back in time by the weight of her regret.

Another lingers after her death because she wants to continue her work as a nurse.
As you get closer to the final resolution, you learn more about Red and Antea’s relationship.
That’s probably the point, isn’t it?

I’m hoping the colon in the title might mean more banishings to come.