Lets start by addressing that last complaint: the units of Battle Aces have immense personality.

It just doesnt come across well in screens.

“So he’s kind of melded both worlds as much as he can.”

A screenshot of Battle Aces, showing two large Kraken units on either side of a base with lots of warring smaller units between them

In Battle Aces you are a drone operator encased in a bubble base at one end of the map.

Did I write drone operator?

Because what you really are is a deck-builder.

A screenshot of Battle Aces, showing a circular base in an area with green vegetation and groups of units nearby.

How you fill your deck dictates when in the match youll want to have the advantage.

If you want to swarm the other player early, stack your hand with tier one crablings and mantids.

There are no construction or gathering units.

A screenshot of Battle Aces, showing an army attacking a base with beam weapons

Instead, buildings are slamdunked from orbit, and resources are generated automatically by structures.

Naturally, more sophisticated units require both matter and energy.

Among Uncappeds figureheads is David Kim, former lead multiplayer designer onStarCraft 2.

A screenshot of Battle Aces, showing a deck of eight robot-bug units selected in advance of a battle

Its been nearly three years of working on this game.

Tab key unfurls every last one of your building options, tilde selects your entire army.

Theres seemingly no need to select a menu rather than using a hotkey once youve internalised the layout.

Cover image for YouTube video

And then we make a run at simplify everything with just two menus.

And yes, I do like the unit designs in motion.