Fortunately, your AC mech can be equipped with enough firepower to devastate every enemy you come across.

And some of the weapons you’ve got the option to unlock are just downright overpowered.

We promise you, they’re not.

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That’s enough to deal over half an enemy AC’s health in damage.

Just use explosives to stagger the enemy, then go in for the kill with the Pile Bunker.

The first chapter contains 11 missions and ends with the mission, “Attack The Watchpoint”.

An AC uses a Pile Bunker to annihilate an enemy mech in the training area of Armored Core 6.

After completing this mission, the Pile Bunker can be purchased from the Shop for 185,000 COAM.

It’s worth it, trust me.

They’re so effective that I’ve taken to carrying two on my mech at all times.

A side-on view of an AC firing a Grenade Cannon in Armored Core 6.

Every time you complete a chapter, a bunch of new parts are made available in the Shop.

The Songbirds is available for 182,000 COAM.

You increase your Hunter rank by collecting Combat Logs throughout missions.

A flying AC mech fires a Detonating Bazooka shell at an enemy in Armored Core 6.

After that, the Zimmerman can be purchased for either arm for 115,000 COAM.

But its usefulness extends far beyond that one mission.

It really is as simple as holding down the trigger.

A flying AC mech fires a blast from its Zimmerman Shotgun in the training area of Armored Core 6.

After this point, the Gatling Gun becomes available for 170,000 COAM.

How to get the Missile Launcher:

Ah, that’s the beauty of it, you see.

The BML-G1 Missile Launcher is unlocked from the very first mission!

An AC mech fires a Stun Needle at an enemy in the training area of Armored Core 6.

You’re free to give it a whirl from your opening moments as an Armored Core pilot.

An AC mech’s Gatling Gun fires a stream of bullets at an enemy mech in the training area of Armored Core 6.

A flying AC mech fires four guided missiles towards a target in Armored Core 6.