It was supposed to be a small project!
But despite critical acclaim,Dishonored 2failed to bring the series to a wider audience.
Bethesda wanted us to do something, he says.

They didnt quite know where we were going after Dishonored.
Do we want Dishonored 3?
I dont know, lets make something simple and short before, and lets see.

And then [Deathloop] became a big thing, over the years, he says.
At that time, Arkanes Austin division had just made Mooncrash, the roguelike expansion for Prey.
And the roguelike thing was a little bit in the air, Colantonio says.
Almost everybody in the world was into some sort of roguelike.
And by the end, it was no longer a small project.
It would probably cost just as much to make Dishonored 3, Colantonio says.
But back then it was not meant to be.