But I won’t do that: you came here to read about Judas.

“Even just characters' observing a long range of player action and commenting on it.

The result, Levine promises, will be a game that supports many more routes to certain outcomes.

A creepy mannequin caresses the cheek of a piano player in Judas

“And places you’ll get to are very different from one player to the next.”

“A very, very long corridor with a bunch of trigger points that make story elements happen.