“Today, we are turning towards the future”
The layoff train has come for BioWare.
BioWare are now doing some more reorganising, after ending production of a massive RPG.
“We are taking this opportunity between full development cycles to reimagine how we work at BioWare.

Which, again, is a very slippery way to say that a bunch of people are now unemployed.
Some more context for these decisions.
Firstly, Dragon Age: The Veilguard hasn’t sold enough for EA.
Game director Corinne Busche left BioWare earlier this month, though she has saidthis departure was voluntary.
It began life in 2015 as a smaller, narrative-focussed project called “Joplin”.
When Anthem flopped, they dumped the new Dragon Age project’s multiplayer elements.
you could understand why EA and BioWare might want to avoid such a situation again.
I don’t particularly doubt McKay’s assertion that sincere efforts have been made to place people elsewhere.