“What I see in Veilguard is a game that finally bridges the gap.”

He reckons it’s thriving.

Specifically, he thinks this is the most enjoyable Dragon Age’s combat has ever been.

A scene of the ability wheel in Dragon Age: The Veilguard, with characters waving swords and bows at demons

Shhh, nobody tell the Inquisition.

“Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’

“They’re not a player observing from afar - they are inside of this world.

“[Companions] are their own people,” Busche said of how companions act in the fray.

It’s still important to wield character abilities in tandem, however.

“It is a game about creating this organic sense of teamwork.”

The key thing, for me, will be the plot.

I don’t mind this being a slicked-back punchfest if there’s a gorgeous dark fantasy melodrama involved.

Fingers crossed I’m able to play again before release and get a sense of events beyond the prologue.