I know little and wish to know little about the real-life efficacy of headshots.
I know slightly more about the concept of time-to-kill in shooters.
It’s a deceptively simple-sounding metric that can transform yourFPSentirely.

- “Over the course of the Beta, we identified several areas that were impacting in-game performance.
Circle-strafing back to the angst over headshots - what’s your preferred blend of TTK and hit location multiplier?
Blops 6 is out 25th October.