It’s worth writing about though, so here I am, doing that.

If you know any European folklore you may have reason to suspect they’re right.

The good stuff is [waves hands] everything else.

A big rock with a hat and a crudely painted face speaks to the player in Blacktail (via a cat)

The world of Blacktail is one where magic and monsters are real.

More mythical things are introduced on the reg.

There are roses that contain the eyes of greedy people, and they stare at treasure chests.

Cover image for YouTube video

Your levelling area is Baba’s chicken-legged hut.

There are imps and slugs and poisonous mushrooms, and spiders made of eyes.

A giant rock with a crude face painted on it teaches you to fish.

Looking out at a strange landscape in Blacktail, a rocky forest valley with a settlement in the distance

It’s great stuff.

Each time you turn a new corner you find a new weird kind of landscape in front of you.

There’s a morality system.

Once, so far, a flashback has transported me into a 2D side-scrolling section.

There’s a lot going on in this game, is what I’m saying.

Just little things like that.

It’s so specific that it reminds me of stuff likeGiants: Citizen KabutoorSacrifice.

It’s not like them, but that’s why it reminds me of them.

If that doesn’t sell a game, I don’t know what does.