He talked around a lot of the game features, without actually saying much about it.
If anything it makes it sound less defined than before.
“Some of the character models we’ve been iterating through.

So they’re coming together but they’re not fully there yet…
So it’s a little early to show you all of it as one piece.”
There are some insubstantial teases of characters.

And Ziegler mentions that the studio will be recruiting more playtesters next year.
In BBC comedy The Thick Of It, a government minister is scheduled to go on a news show.
But he has absolutely nothing to announce or say.
His vicious PR man, Malcolm Tucker, tells him to come up with something.
“It better not be too boring,” he commands.
“And it better not be too interesting either, okay?
And it better not cost too much.
It can’t be an old thing, obviously, and don’t make it too new.”
Compare this to thebare-faced developmentofSkatefrom Full Circle, or the almost worringlyblase treatmentofDeadlockby Valve.
Both of whom are happy to show things in various states of unreadiness.
It’s not like they have been without road blocks in development.
The studio has recently seen multiplemanagement shake-upsamidmass layoffs.
Some Bungie staff have also been reassigned to other divisions within Sony, whobought the studio back in 2022.
None of this is likely to have helped the development of the shooter.