Otherwise, thisFPSsimply isn’t worth spending your hard-earned bucks on.
With each level ding, you work your way towards that one gun everyone’s using.
Then, you use the gun and earn silly little things for it.

A camo that looks like you melted Mr. Blobby down and pressed him into an M4A1 mold.
With MW3 Sledgehammer have now doubled down on the ballache.
Tweaks to the perk system seem a bit “eh”, too.

They’re just clothes that do the same things that perks did before.
Not exactly the Supahotfire meme, but still something.
Take your loadouts to MW3’s pre-match lobbies and they come good.

There’s a reason why many of these are considered classics.
Unfortunately, it strikes me that the opposite is true.
Still, you might always rely on COD’s gunplay to be crispy and precise.

Looking at the modes as a whole, though, I wouldn’t expect any grand shakeups.
To, errr, complete some contracts, get some loot, and then exfil whenever suits you?
Then you repeat this process?

Sure, previous zombies might not have had a concrete end goal.
Sometimes you’ll get a “stronghold key” which points you towards militant-controlled compounds in trickier zones.
But it’s all too chill for my liking.

And the added flexibility of being able to copter out of the action whenever you like is welcome.
Sure, if you adore COD then go for it!
