Through a wormhole, darkly
No, it’s notSilversun.
Sit down,Brian.
All the while your misfit crew will clash and commingle.

You still haven’t got it, have you?
I suppose I’ll let the game’s designer tell you then.
And I really like that as a hook."

“I’ve always wanted to make one of these crew-and-ship games,” says Martin.
But it’s the ragtag recklessness of Farscape that seems to be flavouring the RPG sequel.
“I’m not a big fan of stories about powerful heroes.”

It’s worth saying, however, that thequietly caring tone of the first game’s writingremains intact.
My adventures in the demo saw my character arriving at a rough space station of mechanics and dockworkers.
Eat food at the canteen to restore some energy.

Gamble with the losers at the docking bay.
The higher the dice you insert, the better chance you have to be successful.
It’s simple, clean, yet gets more complex as you progress.

As a storytelling gear, it also presents some challenges.
And so even if the player can’t see those numbers, they definitely exist.
I love the idea of that kind of narrative gameplay infecting the mechanical gameplay."

But they will also take “stress” damage at any failed rolls.
Pity I had to abandon her on a derelict ship…
I’m sure she’s fine.

“Both” is the implied answer offered by this sometimes-sorrowful, sometimes-hopeful universe.
“I think that’s something that’s happening in Citizen Sleeper a lot more.
“I leave myself a lot of loose ends constantly when I’m writing.

And then I decide which ones I’m going to pick up… That happens much more naturally if it’s all loose ends.”
I’m up for that.
So long as we’re not lefttoowanting.

However, it sounds like the developer might take a longer break this time.
“I certainly wouldn’t immediately go onto working on Citizen Sleeper 3,” says Martin.
But they did it.
No unresolved tensions here.
What’s that you ask?
She’s, yeah, probably out there.
I’m sure she’s over it.