Mew-sic to our ears

My name is Katharine and I’m a reformed Pokeaddict.

Pokemon is, and always will be, a fantastic game for ten-year-olds.

It’s veryPersona, albeit without the constant worry of only having limited time to earn best pal status.

Key artwork for Cassette Beasts, showing a young woman jumping forward, followed by a multitude of different monsters.

Cassette Beasts' masterstroke, though, is the way it uncouples levelling up from your individual monsters.

It also applies a much more scientific eye to your monsters' types and elemental attacks.

Fire isn’t just not great against water, for example.

Cover image for YouTube video

It also creates a healing mist of steam for the receiving water monster.

Metal and water conduct electricity.

Plastic types can be ‘melted’ with fire and release noxious fumes, turning them into temporary poison types.

Two monsters battle a large lion-like creature on a grassy plain in Cassette Beasts

This is particularly evident in its multitude of boss battle types.

Cassette Beasts is wonderfully carefree in the way it approaches said monster attacks, too.

But the pain, frustration and choice paralysis of Pokemon’s four move limit is blissfully absent.

Two creatures battle a horned rabbit creature at night in Cassette Beasts

with its gentle rumour system.

For the most part, though, its pacing is all fairly seamless.

Two monsters battle a sea witch on top of an ocean in Cassette Beasts

Two women talk about dogs and cats at a camp site in Cassette Beasts

Two tiny humans traverse a grassy, 3D plain next to a beach in Cassette Beasts

Two women are perched on a wooden platform high off the ground in Cassette Beasts

The evolution remaster screen for Bansheep becoming Wooltergeist in Cassette Beasts