The only option is shoot to kill

In many waysChildren Of The Sunis a highly relatable game.

It’s a satisfying Sniper Elite meetsSuperhotpuzzleof ultraviolence, and it’s neat.

There’s a lot of crunchy visual noise going on in this game that makes it undeniably stylish.

The Girl, the protagonist of Children Of The Sun, standing holding her sniper rifle

You’re committing ‘orrible murder in a world made of Blackjacks and Fruit Salads.

There are some additional caveats to this that are added as you go along.

Some of them have long shields covering them from the front, others have full body armour.

Exploding a cultist by shooting him in the head with your single bullet in Children Of The Sun

Joyriding cultists are moving targets, while psychic cultists can knock your bullet askew.

This forces you to adapt your tactics.

More frustrating is the difficulty increase via level architecture.

A 2D cutscene in children of the sun showing the cult leader yelling and looking angry

It can suck the joy out of wanton murder.

There’s a line between ‘Fuck yeah!’

that I think Children Of The Sun steps over sometimes.

A level at a karaoke party in Children Of The Sun, with a cultist standing in a truck bed with a microphone

I think what I disliked more is some of the storytelling.

Instead, there are 2D cutscenes and some interactive moments that serve to give more emotional context.

It’s an intense, bite-sized category-snubber with bags of style.

Such originality is to be encouraged.