The Sidereal ship wasn’t going to wait.

It was now or never.

Fortunately hitting an ending inCitizen Sleeperdoesn’t mean the end of your save.

A man and a robot enjoy stir-fried mushrooms with a cat in Citizen Sleeper

But despite absolutely beefing it in Flux, I also came to realise an important lesson.

Sure, it might not feel nice, and yes, I wish it could have gone better.

But sometimes the odds really are stacked against you, and you’ve just got to roll with it.

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The setup has a pleasing sense of having come full circle in Citizen Sleeper.

It’s a tall order, and one you won’t (likely) be able to complete fully.

It all started out reasonably well.

The player speaks with ex-spacer Eshe in Citizen Sleeper’s Flux DLC

I hadn’t actually been collecting any food up until this point.

At the same time, though, my credit reserves were dwindling fast.

All this was compounded by a sudden request from Bliss, who had another urgent repair job come in.

The decision screen for hacking sensors or siphoning water in Citizen Sleeper’s Flux DLC

I was lucky here.

Gosh darnit, Bliss.

I was counting on some credits.

The decision screen for negotiating access to food in Citizen Sleeper’s Flux DLC

But then I got a call from Tala.

After a circuit-frying taster session that actually ended in a semi-decent drink, we toasted our success.

I’d solved my food problems for a spell, but my condition was worsening by the day.

The decision screen to hack quarantine sensors in Citizen Sleeper’s Flux DLC

I didn’t want to part with it, but needs must at this point.

I clicked out of my apartment, but who should show up but Bliss' assistant Moritz.

The day after I sold off all my scrap!

The player speaks with ex-spacer Peake in Citizen Sleeper’s Flux DLC

Gosh darn damnit, Bliss.

But even with a full stack of dice back in my hand, I now had another problem.

I needed to decide what nodes to pursue and which ones to ditch completely.

Success - and with only a single cycle to spare.

Alas, there was nothing else to be done at this point.

I’d made a lot of bad calls, thrown a lot of bad dice… And yes, the end result was not pretty.

She didn’t even manage to get the water onboard.

I wondered for a long time afterwards what I should have done differently.

Should I have healed faster?

Or could I have been smarter about what to target in the limited amount of time that I had?

But ultimately I realised that such deliberation was pointless.

As my Sleeper themselves concluded after the dust settled: “What is done is done.

No matter how many times you turn it over in your head.”

But there’s another reason why I’m glad I failed like this.

Now, though, it brought those smaller victories into sharper relief.