It looks a lot likeRimWorld, and it’s aiming for an early access release this July.
Here’s a release date trailer:
A lot like RimWorld, yeah?
Clanfolk is described as “intentionally challenging” by its developers.

Weather conditions and seasons are simulated across the procedurally generated maps.
You’ll need to manage these varying traits while also maintaining relationships with neighbouring clans.
Give me blackhouses or crannogs or brochs.

Give me more than just names like “Archibald” and “Duncan”.
I’m still hopeful.
There’s also a demo availableto try right now on Steam.