Nine years later, Clash: Artifacts Of Chaos returns to Zenozoik as a spiritual successor to its Zeno-brethren.

He’s a mysterious creature who’s wanted by Gemini, the Mistress of the Artifacts.

For whatever reason, Pseudo decides to adopt the lad The Boy and protect him from harm’s way.

A close-up of Pseudo in a meditative pose in Clash: Artifacts Of Chaos.

But what I did do is punch a big honkin' Watto to a pulp with my fists.

The demoist encouraged me to wander up to this creature and swing hands.

No pretext, no foreplay, just me spoiling his quiet moment with a crack to the ribs.

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Did I feel awful?

More jubilant, if anything.

Immediately I entered one of three fighting stances, as Watto squared up for a brawl.

A screenshot of Clash: Artifacts Of Chaos showing a first-person view of fists raised, a brawl about to happen against a big turkey man.

After a bit of bashing, I switched over to the other two stances.

One felt slower and more methodical, with longer wind-ups that traded speed for power.

Having battered poor Watto, I sought out another victim in the encampment.

Pseudo and a foe partake of The Ritual in Clash: Artifacts Of Chaos.

Cursed Dumbo would do the trick.

Each move involves removing a little stamp from an ammo belt and placing it on the board.

Finally, I saw how resting at the encampment would switch the game from day to night.

And, just as I started pottering around and exploring Zenozoik a bit more, I had to go.

But from my brief two-minute escapade, I can safely say I want to see more.

My time with Clash: Artifacts Of Chaos felt like a fever dream that I’m desperate to revisit.

The game is a bizarre brawler with a gorgeous art-style and I can’t stop thinking about it.

That’s got to be a good thing, hasn’t it?

Now to wait until November when it’s due out.

Actually no, that’s a terrible idea.