Nine years later, Clash: Artifacts Of Chaos returns to Zenozoik as a spiritual successor to its Zeno-brethren.
He’s a mysterious creature who’s wanted by Gemini, the Mistress of the Artifacts.
For whatever reason, Pseudo decides to adopt the lad The Boy and protect him from harm’s way.

But what I did do is punch a big honkin' Watto to a pulp with my fists.
The demoist encouraged me to wander up to this creature and swing hands.
No pretext, no foreplay, just me spoiling his quiet moment with a crack to the ribs.

Did I feel awful?
More jubilant, if anything.
Immediately I entered one of three fighting stances, as Watto squared up for a brawl.

After a bit of bashing, I switched over to the other two stances.
One felt slower and more methodical, with longer wind-ups that traded speed for power.
Having battered poor Watto, I sought out another victim in the encampment.

Cursed Dumbo would do the trick.
Each move involves removing a little stamp from an ammo belt and placing it on the board.
Finally, I saw how resting at the encampment would switch the game from day to night.
And, just as I started pottering around and exploring Zenozoik a bit more, I had to go.
But from my brief two-minute escapade, I can safely say I want to see more.
My time with Clash: Artifacts Of Chaos felt like a fever dream that I’m desperate to revisit.
The game is a bizarre brawler with a gorgeous art-style and I can’t stop thinking about it.
That’s got to be a good thing, hasn’t it?
Now to wait until November when it’s due out.
Actually no, that’s a terrible idea.