A Space For The Unbound and Banyu Lintar Angin is the very culmination of my dream back then.

From the outset, Mojiken have been quite upfront about the themes Unbound will touch on.

Its too early to say exactly how Novan and his team will be handling these sensitive subjects in-game.

A young boy smiles next to two girls in the key artwork for A Space For The Unbound

So far the reception has been very good, says Novan.

After doing some writing we realized that everyones experience regarding anxiety and depression is unique to each person.

Plus, it has to be entertaining enough to make people willing to experience the story for hours.

Cover image for YouTube video

The early prototypes didnt really have any of that quality.

And that tool is the space dive.

Ah, the space dive.

A school boy wheezes after climbing a tall wall with colourful graffiti on it in A Space For The Unbound

ThinkPsychonauts, but as a puzzle-driven point and click sequence rather than a whacky platformer.

Every quest in A Space For The Unbound has to be resolved using the space dive concept.

Thats not to say Mojiken will be throwing space dives at you left right and centre, though.

A sleepy school boy talks to his girlfriend in A Space For The Unbound

Its these slice of life segments that Im looking forward to most in A Space For The Unbound.

Novan, though, believes the slice of life genre is on the up.

One of the reasons games are being played is because they provide escapism, he says.

A young boy thinks about putting a cassette tape in the stereo of an abstract apartment dreamscape in A Space For The Unbound

But sometimes escapism can be achieved by something that is much closer.

People like to try what kind of life experience they can actually have inside a game.

The prologue itself has remained largely unchanged, says Novan.

A shopkeeper berates a school boy in A Space For The Unbound

There are small improvements and polish in the art and programming, but thats more or less it.

Rather than being restricted by expectations, we successfully expanded what we already built.

But of course, the premise and core experience are still the same.

A school boy strokes a stray cat in an alley in A Space For The Unbound