A Space For The Unbound and Banyu Lintar Angin is the very culmination of my dream back then.
From the outset, Mojiken have been quite upfront about the themes Unbound will touch on.
Its too early to say exactly how Novan and his team will be handling these sensitive subjects in-game.

So far the reception has been very good, says Novan.
After doing some writing we realized that everyones experience regarding anxiety and depression is unique to each person.
Plus, it has to be entertaining enough to make people willing to experience the story for hours.

The early prototypes didnt really have any of that quality.
And that tool is the space dive.
Ah, the space dive.

ThinkPsychonauts, but as a puzzle-driven point and click sequence rather than a whacky platformer.
Every quest in A Space For The Unbound has to be resolved using the space dive concept.
Thats not to say Mojiken will be throwing space dives at you left right and centre, though.

Its these slice of life segments that Im looking forward to most in A Space For The Unbound.
Novan, though, believes the slice of life genre is on the up.
One of the reasons games are being played is because they provide escapism, he says.

But sometimes escapism can be achieved by something that is much closer.
People like to try what kind of life experience they can actually have inside a game.
The prologue itself has remained largely unchanged, says Novan.

There are small improvements and polish in the art and programming, but thats more or less it.
Rather than being restricted by expectations, we successfully expanded what we already built.
But of course, the premise and core experience are still the same.
