The missions take months.
his mate had told him.
You know whoelseliked Nazi flags?!

(Crispian Mills - Graham).
The graphics options seem robust enough.
You control a small team of specialists with RTS controls, sneaking around by avoiding enemy vision cones.

The vision are divided into dont walk here and dont crawl here sections.
A very small gripe: the quick save is a little slow, even briefly pausing the game.
But here we are.

Also slightly broken are the marines throwing knives.
Once you get a full team together, youve basically got access to superpowers.
Thats some early 2010s game crit shit.

Now we ponder the liminality of the space between the house and the guards.
All in all, it seems very solid.
The question, of course, is how Claymores scenario design will eventually stack up.

Abilities are one thing, but its how Im coaxed into using them that really matters here.
for later, but thats par for the course.