The missions take months.

his mate had told him.

You know whoelseliked Nazi flags?!

A mission from the Commandos Origins demo.

(Crispian Mills - Graham).

The graphics options seem robust enough.

You control a small team of specialists with RTS controls, sneaking around by avoiding enemy vision cones.

An options screen offering historically accurate symbols in Commandos: Origins.

The vision are divided into dont walk here and dont crawl here sections.

A very small gripe: the quick save is a little slow, even briefly pausing the game.

But here we are.

The green beret prepares to shoot an explosive barrel in Commandos: Origins.

Also slightly broken are the marines throwing knives.

Once you get a full team together, youve basically got access to superpowers.

Thats some early 2010s game crit shit.

Sneaking up on a nazi having a wee in Commandos: Origins.

Now we ponder the liminality of the space between the house and the guards.

All in all, it seems very solid.

The question, of course, is how Claymores scenario design will eventually stack up.

Cover image for YouTube video

Abilities are one thing, but its how Im coaxed into using them that really matters here.

for later, but thats par for the course.