What does ‘live service’ even mean, these days?
Are we fighting our jobs, then, or doing them?
The ambiguity there is perhaps in keeping with the theme.

The jobs themselves and their accompanying customisation systems are lightly coated in bureaucratese.
Im looking forward to going hands-on with Firebreak, which is inspired by vintage team blasters likeDeep Rock Galactic.
“Were ditching all of the engagement stress you often see with live service titles,” he said.

Basically, were not here to give you a second job."
“It’s such a massive genre of games, right?”
added Remedy’s communications director Thomas Puha.

But then you haveVermintide,Helldivers,Payday 2, things like that.
Does ‘live service’ cover all of them?
I share this concern that the conversation around ‘live service’ has become open-ended to the point of nonsensical.

And it’s like, we’ll ruin everything and throw everything out the window.
“I don’t know where that would come from [within Remedy].
Its tempting to be cynical about this last response.
Ive seen nothing so far to indicate that Firebreak is less than an enthusiastic, albeit calculated experiment.
Despiterecentdisasters, live service as a shareholder-facing business model won’t be vanishing anytime soon.