What does ‘live service’ even mean, these days?

Are we fighting our jobs, then, or doing them?

The ambiguity there is perhaps in keeping with the theme.

A room full of people fighting possessed humans in Firebreak

The jobs themselves and their accompanying customisation systems are lightly coated in bureaucratese.

Im looking forward to going hands-on with Firebreak, which is inspired by vintage team blasters likeDeep Rock Galactic.

“Were ditching all of the engagement stress you often see with live service titles,” he said.

A moody shot of three Firebreak team members, standing in a red-lit corridor

Basically, were not here to give you a second job."

“It’s such a massive genre of games, right?”

added Remedy’s communications director Thomas Puha.

A shadowy office with shelves in Firebreak

But then you haveVermintide,Helldivers,Payday 2, things like that.

Does ‘live service’ cover all of them?

I share this concern that the conversation around ‘live service’ has become open-ended to the point of nonsensical.

A player in a visor standing next to a green detoxification shower cubicle in Firebreak

And it’s like, we’ll ruin everything and throw everything out the window.

“I don’t know where that would come from [within Remedy].

Its tempting to be cynical about this last response.

Ive seen nothing so far to indicate that Firebreak is less than an enthusiastic, albeit calculated experiment.

Despiterecentdisasters, live service as a shareholder-facing business model won’t be vanishing anytime soon.