It’s still made by Pocketwatch Games, mind, with Monacoman Andy Schatz still on as creative director.
Perhaps the most visible change is that the sequel apparently ditches the greyscale blueprint look of the original.
What’s apparently the same is the core of plotting a heist and recovering from mistakes.

“We really do want this to feel like a heist.
Maintaining the same emotional core of Monaco is really what we’re going for.”
No word yet on when Monaco 2 will hit PC, but it’ll beon Steamat least.

For more on the Humble Games Showcase, seeour roundup.
