In some ways, this is a shame.

At its core, Crossfire: Legion is a perfectly adequate RTS.

Take the campaign, for example.

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It’s all well-produced, with flashy animated cutscenes and excellent voice acting.

But it’s delivered with Rise Of Skywalker pacing.

Indeed, the campaign missions themselves seem to be in a rush to the finish line.

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But even these are rapid-fire affairs, easily completable within half an hour respectively.

Even Command & Conquer’s GDI and Nod factions are more distinctive.

Do you want to play as NATO, or the one with a big hand for a barracks?

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When you build your base, for example, structures don’t arise from the ground.

The units, too, are more creative than they initially seem.

When all these units come together in combat, Legion truly comes to life.

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It also makes small attempts to innovate within the rigorous confines of the competitive RTS.

These range from simple healing abilities to AOE attacks like EMP charges and acid rain downpours.

Sadly, Legion’s own commitment to MAXIMUM SPEED once again works against it here.

This is where the campaign needs to step up.

I hope Blackbird can turn Legion’s ailing fortunes around.